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Author Topic: Strider...  (Read 9125 times)
ccovell
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« Reply #30 on: February 18, 2007, 08:18:00 AM »

Well, as long as this horse is still being beaten, here's a post that I wrote recently on another forum.
I haven't read Malducci's post (where/which one is it?), but here's one way in which I agree with him:  The pics going around with SGX Strider are not from the arcade, X68k, MD, etc etc.

Take a look here at the screenshots from these versions, and note the energy bar placement in the X68000 and MD versions: http://nfggames.com/games/x68k/

Then let's compare one of those pics above with a similar spot in the arcade version. (Arcade on the left)

The pics from the magazine couldn't be from the arcade version (at least any one that was released.) Differences include: a telling gradient in the life bar of the "SGX" version, a score of 0 and a missing timer in the SGX version, differences in width of the vertical pole that Hiryu hangs to, and the fact that the resolution of the "SGX" shot seems to match one of the maximum resolutions of the SGX, 352 pixels. (I've cropped the Arcade pic down from 384 to 352 to show that the measurements align (like the space to the left and right of the score bar.)) I've also altered the contrast of the arcade version so that both pics would look as similar as possible.

All these pics are either mock-ups made on the real hardware [or a facsimile thereof], or the actual SGX game. We will never know which one until someone finds the ROM somehow. Anyway, I hope this will stop people jabbering about how they are arcade screenshots, or some other nonsense.
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termis
Punchy Pedro
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« Reply #31 on: February 18, 2007, 10:42:39 AM »

Ah, I always just assumed they were arcade shots as well, but those comparison shots really do put forth a new question in my mind...

So perhaps the whole explanation of SGX toned down to ACD version might make some sense as well?  (Though the ACD version seems to look mush worse than those "SGX" shots...)
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ccovell
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« Reply #32 on: February 19, 2007, 01:27:34 AM »

Yes, it does.  Here are some shots from the same place in ACD Strider.  Let us weep at the shoddy conversion.  Sad
« Last Edit: February 19, 2007, 01:29:45 AM by ccovell » Logged
sunteam_paul
Punchy Pedro
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« Reply #33 on: February 19, 2007, 10:49:19 AM »



Wow, now they are BOTH from the SGX version!!!111oneoneone



Actually....that pole on the left is wider on the arcade shot....hmm.......


Anyway, forget Strider, what about this prototype SG version of Final Fight I found in the bottom of an old box in the roof?

« Last Edit: February 19, 2007, 11:14:51 AM by sunteam_paul » Logged

peperocket
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« Reply #34 on: February 19, 2007, 02:24:48 PM »

Oh, what a really bad joke you make...  Applause

Shame, this topic has started seriously  Not talking
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Tatsujin
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« Reply #35 on: October 31, 2007, 07:00:01 PM »

wow..that's jawesome Shocked

i've liked to see that game on the SGFX!! Drool Sad
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Kitsunexus
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« Reply #36 on: November 01, 2007, 01:12:35 AM »


Anyway, forget Strider, what about this prototype SG version of Final Fight I found in the bottom of an old box in the roof?



Running on an ST/Falcon monitor? YOU RULE.
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